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 DEC 12 1850 G@S

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scooter



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PostSubject: DEC 12 1850 G@S   Wed Oct 21, 2009 2:06 pm

Dec 12 at G&S
32 man 40k tournament 1850 3 rounds
5 dollars at the door all the money goes towards the prizes.
Prizes for 1st 2nd and best painted army.


The tournament starts at 11:00 am Dice will start at 11:30am
Each round will last 2hours and 15min. a break between games of 45min.
Each table will have 5 objectives on it. 1 In the middle and 4 others in each table quarter.
Each player must pick 5 kill points from their opponents list before Each game starts.
Each player will be given a secret mission in each game. If you reach this objective call over a judge and they will mark you down for it.
You will also be given a sheet with other secondary missions to reach. You are allowed to obtain 2 of these missions a game.
All games will be 12 inch deployment. Standard turns and rules no special scenarios.
No Comp restrictions, standard force org, all GW legal codeci (inc. Blood Angels).

Scoring:
20 points for a win, 15 for a tie, 10 for a loss, extra points to be awarded as described above up to 5 per game.
Painting scores are not added into your final score, sportsmanship however is.

Play nice have fun and KILL everything.

Games and Comics and Stuff, LLC
7476 Baltimore Annapolis Boulevard
Glen Burnie, MD 21061
410.863.7418


Players


1) Jason Sadilek; Tyranids
2) Alex Weidelr; Chaos Daemons
3) Chuck Clynes; Blood Angels
4) brent; ultar marines
5) Matthew LeBaron; Imperial Guard
6) tim; Orks
7) Mike; Marien's- or eldar
8 ) josh; ? we need to know josh
9) Matt Stanley; IG
10) James Rome; space wolves
11) Pierre Daze; Eldar
12) Tim; Tau Empire
13) Justin C; Imperial guard
14) Dameon; CSM's
15) Ryan Holliday; Imperial Guard
16) Brandon; Necron's
17) Steve Schaffer; Daemonhunters
18) Marc Smith; The Woodland Rangers "Space Marines"
19) Andrew Bailey; Counts-as Imperial Guard
20) Mike Somerville; Eldar
21) Nick Ditizio; Space Wolves
22) Mark Ferek; Tau Empire
23) PJ Brady; Space Angels (Dark Angels)
24) Ken Lacy; SISTERS OF BATTLE
25) Thomas Jackson; Space Marines
26) Leigh Brady; Chaos Space Marines

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Last edited by scooter on Mon Dec 14, 2009 1:48 pm; edited 43 times in total
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PostSubject: Re: DEC 12 1850 G@S   Wed Oct 21, 2009 2:17 pm

Scooter, I know I looked at this before you sent it, but I was on my blackberry and missed a few things. I assume you're trying to make this like the mission you and I have talked about a couple times and that we used for out mini-tourney on the 10th. If so, there are a couple changes which I've put below. If you meant to make the change on the kill points thing let me know

Quote:
Each table will have 5 objectives on it. 1 In the middle and 4 others in each table QUARTER.


Fixed

Quote:
Each player must pick 5 kill points from their opponent's army list before each game starts.


Fixed

The secret mission thing should be cool.
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PostSubject: Re: DEC 12 1850 G@S   Wed Oct 21, 2009 2:31 pm

I'll make the changes

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PostSubject: Re: DEC 12 1850 G@S   Wed Oct 21, 2009 2:48 pm

But how do I sign up to KILL everything?

-Mike
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PostSubject: Re: DEC 12 1850 G@S   Thu Oct 22, 2009 1:06 am

how do we get in the tournament???
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PostSubject: Re: DEC 12 1850 G@S   Thu Oct 22, 2009 9:26 am

I'll put a sign up sheet on the main posting. Mike and Josh you both in right?

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PostSubject: Re: DEC 12 1850 G@S   Thu Oct 22, 2009 9:38 am

If any of you would like to register for this event please make sure you do on the inner circle forum posting for the tournament. http://icgc.users-board.net/tournaments-f11/dec-12-1850-gs-t164.htm gives me your name and army you’re playing.

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PostSubject: Re: DEC 12 1850 G@S   Thu Oct 22, 2009 2:03 pm

I would like to play in this tournament.

Name scooter
army Sisters of battle

JUST an example i don't want you all to be to scared to play in it and DIE

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Fallen O1



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PostSubject: Re: DEC 12 1850 G@S   Thu Oct 22, 2009 2:07 pm

I'm entering my bugs!

Jason Sadilek
Tyranids

-Jason
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Kiwi



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PostSubject: Re: DEC 12 1850 G@S   Sat Oct 24, 2009 4:31 pm

Where is the sign up, or do we just post it in this thread. If so I'm entering my Blood Angels, Chuck Clynes
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Void



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PostSubject: Re: DEC 12 1850 G@S   Sun Oct 25, 2009 12:36 am

Daemons!! Beware!!

Alex Weidelr
Chaos Daemons

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scooter



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PostSubject: Re: DEC 12 1850 G@S   Sun Oct 25, 2009 1:23 am

yes please post your name and what army you are playing. There is only 32 slots for this first come first serve. good luck everyone.

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PostSubject: Re: DEC 12 1850 G@S   Sun Oct 25, 2009 7:15 am

brent ultra, what
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PostSubject: Re: DEC 12 1850 G@S   Sun Oct 25, 2009 6:25 pm

Joe Neet w/ Orks (Nob Bikers!!)
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PostSubject: Re: DEC 12 1850 G@S   Mon Oct 26, 2009 8:51 am

Scooter. Who is running the tournament? I.e. Which of us isn't going to be able to play? I can volunteer to do it, but we'll probably need at least 1-2 other people.
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PostSubject: Re: DEC 12 1850 G@S   Mon Oct 26, 2009 9:40 am

i'm going to run it but i could use 4 to 5 other people. play in it i got people to help me.

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PostSubject: Re: DEC 12 1850 G@S   Mon Oct 26, 2009 9:53 am

you signed up to play though I thought? or was that just a sample? you can't play and run it at the same time.

Once we get that sorted, if I do play I'll bring Eldar or Marines probably.
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PostSubject: Re: DEC 12 1850 G@S   Mon Oct 26, 2009 10:17 am

that was an example i think we should start to push sign ups for our tournaments on our web site.

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PostSubject: Re: DEC 12 1850 G@S   Mon Oct 26, 2009 11:08 am

Ah. Well that's okay then.
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PostSubject: Re: DEC 12 1850 G@S   Mon Oct 26, 2009 2:31 pm

Hey Scooter, Sign brendan up as well he is going to play Space Wolves
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PostSubject: Re: DEC 12 1850 G@S   Tue Oct 27, 2009 8:27 am

I'll be attending with my Imperial Guard

Matthew LeBaron
Imperial Guard

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PostSubject: Re: DEC 12 1850 G@S   Tue Oct 27, 2009 9:23 am

I think I'll give this one a shot.
Orks, as per usual.
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PostSubject: Re: DEC 12 1850 G@S   Thu Oct 29, 2009 11:49 am

One Change to the tournament if you are playing against an army that can combat squad a unit. You must pick witch combat squad is your kill point.

Yes this means you need to ask your opponent if he is going to combat squad his drops. If so pick one squad you do not have to kill both. If any of you have any questions please feel free to ask.

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PostSubject: Re: DEC 12 1850 G@S   Thu Oct 29, 2009 9:18 pm

is this at the bunker.......ill play if it is
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PostSubject: Re: DEC 12 1850 G@S   Fri Oct 30, 2009 7:33 am

G&S = Games (& Comics) & Stuff
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PostSubject: Re: DEC 12 1850 G@S   Fri Oct 30, 2009 8:02 am

With 4 rounds and 32 participants, it is possible that there could be a tie for first, with both players at 4-0, having never faced each other.

What tie-breakers are going to be used?

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PostSubject: Re: DEC 12 1850 G@S   Fri Oct 30, 2009 8:12 am

Tie Breakers seem to be Sportsmanship, secondary objectives, & secret objectives.

It's pretty tough to have two people completely max out on all of the above.
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PostSubject: Re: DEC 12 1850 G@S   Fri Oct 30, 2009 9:26 am

We'll have to look at that. I'm inclined to use sum of opponent's scores to see who had harder matches.

3 rounds like this it's even more likely. We definitely won't use soft scores to tie break since that would defeat the point. There are separate prizes for that I think anyway.

An alternative that would allow us to use 3 rounds is to use accelerated swiss, where the top half of the players get credited a free win at the start to separate the packs better. Unfortunately that doesn't really work when there's no agreed upon, transparent ranking pre-tournament. (you could arguably do it in fantasy on the basis of armies but not in 40k without some kind of evil comp score crap which we don't want to do.)

Mike, the issue you're commenting on is much more prevalent in a scoring system with only 3 possible outcomes (win-loss-tie) where the scores are (1-0-.5). In this tournament, where there are a lot of other possible outcomes on the basis of secret objectives you're less likely to have that happen.
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PostSubject: Re: DEC 12 1850 G@S   Fri Oct 30, 2009 10:05 am

Agree i really don't think were going to have a tie we will see

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PostSubject: Re: DEC 12 1850 G@S   Fri Oct 30, 2009 11:23 am

Thinking it is unlikely does not mean it will not occur.
If we don't work out a system beforehand and a tie occurs, it makes us look rather stupid.
I would like to avoid that, no matter how unlikely anyone perceives it to be.
Who is the T.O. for this anyways? Scooter?

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PostSubject: Re: DEC 12 1850 G@S   Fri Oct 30, 2009 11:47 am

me right now but i don't know if mike is going to help

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PostSubject: Re: DEC 12 1850 G@S   Fri Oct 30, 2009 11:49 am

we have win lose or draw for our points also mission objectives you can get 3 of them a game extra 9 points total. sportsman ship will ithere be added to your final score or used as a tie breaker i don't know yet.

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PostSubject: Re: DEC 12 1850 G@S   Fri Oct 30, 2009 1:40 pm

Quote:
we have win lose or draw for our points also mission objectives you can get 3 of them a game extra 9 points total


Scooter you might be confusing this with another tournament, we're having not mission objectives, but secret special achievements that each army can do right? Up to 5 extra points per round?

Mike is right though that in the absence of 'extra point' conditions 3 rounds isn't enough. As it is though we should be able to differentiate enough that a clear winner emerges. I forgot what Scooter said up here:

Quote:
Painting scores are not added into your final score, sportsmanship however is.


So there will also be points for sportsmanship available, I'm inclined to make it a max 4 point bump (0 for bad, 2 for indifferent, 4 for good). I think we'll only fall back on Sportsmanship as a tie break though we'll keep a running total of the points.

Scooter, if you want I can set up the rules and scoring, scenario description and all that in a more thorough way so everybody can see them. You and whomever is helping you will still need to come up with 15 of the 'special mission' conditions.

My recommendation on those is that we try to make them as specific as possible without making them 'army specific'. In part because it'll be a pain to try to balance them. Another way to do it would be to make up a list of say 20 of those missions and write them out on little cards and hand every player 5 random cards each game, and those are their missions for the game (worth a point a piece).

For example, here are the kinds of things I was imagining the special missions would be, some crazy, some funny, some hard:

1) Have a unit fail leadership on double 6s
2) Have a unit pass leadership on double 1s
3) Run an HQ down in close combat
4) Explode a vehicle in close combat
5) Explode a vehicle from shooting
6) Have more than 3 squads at greater than 1/2 their original points value
7) Have fewer than 3 squads at greater than 1/2 their original points value
Cool Have your HQ in the enemy's deployment zone at the end of the game
9) Have at least 1 troops choice in the enemy's deployment zone at the end of the game
10) Have all your troops squads survive
11) Have none of your HQs survive
12) Massacre the entire enemy army
13) Win without suffering a wound on your HQ
14) Win without inflicting any wounds in CC
15) Win without inflicting any wounds by shooting
16) Win more than 4 combat phases with the same squad
17) Win more than 8 combat phases with the same squad
18) Kill more than 3 vehicles with the same squad
19) Kill more than 2 squads in a single turn
20) Kill more than 3 vehicles in a single turn
21) Make more than 4 armor saves on the same model
21) Fail more than 4 armor saves at the same time on a single squad or model

I realize some of these are only possible or easy for some armies, but hopefully some of them are also impossible or very difficult for some armies, the idea behind randomly distributing them would be sometimes you'd get an easy one, and sometimes you get a hard one, but you'd have 3-5 to choose from each game. If there are enough, and if they're sort of even, then hopefully they don't unbalance the tournament.

The bigger the list is, the more random and fun this factor could be without disrupting the overall outcome of the tournament.
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PostSubject: Re: DEC 12 1850 G@S   Fri Oct 30, 2009 6:34 pm

I should be there this time.

Matt Stanley
Undecided army.
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PostSubject: Re: DEC 12 1850 G@S   Sun Nov 01, 2009 11:57 am

Ill go and use my space wolves. James Rome
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PostSubject: Re: DEC 12 1850 G@S   Mon Nov 02, 2009 11:13 am

Quote:
1) Have a unit fail leadership on double 6s
2) Have a unit pass leadership on double 1s
3) Run an HQ down in close combat
4) Explode a vehicle in close combat
5) Explode a vehicle from shooting
6) Have more than 3 squads at greater than 1/2 their original points value
7) Have fewer than 3 squads at greater than 1/2 their original points value
Have your HQ in the enemy's deployment zone at the end of the game
9) Have at least 1 troops choice in the enemy's deployment zone at the end of the game
10) Have all your troops squads survive
11) Have none of your HQs survive
12) Massacre the entire enemy army
13) Win without suffering a wound on your HQ
14) Win without inflicting any wounds in CC
15) Win without inflicting any wounds by shooting
16) Win more than 4 combat phases with the same squad
17) Win more than 8 combat phases with the same squad
18) Kill more than 3 vehicles with the same squad
19) Kill more than 2 squads in a single turn
20) Kill more than 3 vehicles in a single turn
21) Make more than 4 armor saves on the same model
21) Fail more than 4 armor saves at the same time on a single squad or model


I like the list i didn't have one for 40k good job i think were going to us them.

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PostSubject: Re: DEC 12 1850 G@S   Mon Nov 02, 2009 11:33 am

Let's open it up for suggestions too, I'd like to have a whole bunch more.

Also, did you want me to write up the whole structure?
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PostSubject: Re: DEC 12 1850 G@S   Mon Nov 02, 2009 11:43 am

i already did do you want me to email it to you if so PM me with your email adress I'll send it to you

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PostSubject: Re: DEC 12 1850 G@S   Mon Nov 02, 2009 12:33 pm

Quote:
Mission objectives
These are battle points you can obtain during this tournament. In each round of the tournament you are allowed to get 3 of these. Remember you can never repeat them or change them during any game you play if you get them you stay with them. During or at the end of the game have your opponent sign off on the sheet. Please remember you only have 3 each round so try not to go for just the easy ones. Each objective is worth a total of 1 point added onto you score at the end of the tournament.
1) Have a unit fail leadership on double 6s_______________________________________________
2) Have a unit pass leadership on double 1s______________________________________________
3) Run an HQ down in close combat_____________________________________________________
4) Explode a vehicle in close combat____________________________________________________
5) Explode a vehicle from shooting using a strength 5 or less shot____________________________
6) Have more than 3 squads at greater than 1/2 their original points value______________________
7) Have fewer than 3 squads at greater than 1/2 their original points value______________________
Cool Have your HQ in the enemy's deployment zone at the end of the game_______________________
9) Have at least 2 troops choice in the enemy's deployment zone at the end of the game___________
10) Have all your troops squads survive__________________________________________________
11) Have none of your HQs survive_____________________________________________________
12) Massacre the entire enemy army____________________________________________________
13) Win without suffering a wound on your HQ____________________________________________
14) Win without inflicting any wounds in CC_______________________________________________
15) Win without inflicting any wounds by shooting__________________________________________
16) Win more than 4 combat phases with the same squad___________________________________
17) Win more than 8 combat phases with the same squad___________________________________
18) Kill more than 3 vehicles with the same squad_________________________________________
19) Kill more than 3 squads in a single turn______________________________________________
20) Kill more than 3 vehicles in a single turn_____________________________________________
21) Make more than 4 armor saves on the same model_____________________________________
21) Fail more than 5 armor saves at the same time on a single squad or model__________________


The extra objectives are going to look somthing lick this. please tell me what you all think some are had to get while others are easyer to obtain. we would like feed back please.

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PostSubject: Re: DEC 12 1850 G@S   Mon Nov 02, 2009 12:42 pm

That seems like a lot of tracking and book keeping for not only he judges but for the players.

I wouldnt want to have to keep all that in mind while playing the game. I like having extra objectives in games, but not more then like 2 or 3.

That my 2 cents
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PostSubject: Re: DEC 12 1850 G@S   Mon Nov 02, 2009 12:52 pm

You'd only have access to 3-4 at a time. At the beginning of every game you'd be handed 3-4 flashcards/notecards with the bonus point objectives for your army for that round (randomly drawn).

The hope would be that with enough bonus points in the pool of possibles you'd get maybe 1-2 each game that you could accomplish.

What we don't want to have is a set up where some army (say, an assault army) is able to get 3-4 extra points a round just because they're assaulty and a shooty army can never score bonus points.

Ideally, as in any tournament, the goal is to have fun, but also to ensure that the most competent (on that day anyway) player walks away with the win. These bonus points seem like a good way to do that without distracting from real objectives or favoring one army over another. To that end, put up your ideas for goofy fun things to accomplish, or to see happen. They can be entirely luck based too (like failing leadership on double 6s) they don't have to be 'objectives' in the sense that they're something you actively play for scoring.
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PostSubject: Re: DEC 12 1850 G@S   Mon Nov 02, 2009 1:36 pm

Or you give the player this handout and say to them you can only get 3 a game. So that player has all 3 games to complete 9 of these objectives. This idea came from a tournament I played in for fantasy. It was a really cool way of shaking up a game. It really made me think of what I should do next whether I should charge this unit in or that one. I think if you give the player the entire sheet right away that will force them to spread out the really easy one for their army and the not so easy ones. Just a thought but that’s how I was going to do it. Flash cards just add more work and more things to keep track of if you have players turn in the sheet at the end of the tournament it's allot easier.

The purpose of these side objectives is to make sure that there is not a tie at the end. We are also trying to make the tournament more enjoyable for the players playing in it.

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PostSubject: Re: DEC 12 1850 G@S   Mon Nov 02, 2009 1:48 pm

Pierre Daze, Eldar

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PostSubject: Re: DEC 12 1850 G@S   Mon Nov 02, 2009 1:50 pm

i just talked to kaleb he will be there selling food and dice if there is anything you would like to see there please let us know.

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PostSubject: Re: DEC 12 1850 G@S   Mon Nov 02, 2009 2:20 pm

MORE PORK!!

He ran out last time and it was like a million voices were silenced all at once.

On the objectives:

If people have the whole list each game they'll just do the three that are easiest for their army everytime, and good players will just end up with +9 points at the end of the tournament, not meaningfully breaking ties. I agree that it's a good way to spice it up, but you also don't want to make it to easy for people to just cherry pick their bonus points, or it won't accomplish anything. Just my opinion.
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scooter



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PostSubject: Re: DEC 12 1850 G@S   Tue Nov 03, 2009 9:03 am

You can only do each one once the player you’re playing against when you achieve the objective most sign off on it. I've looked at the objectives it's going to be hard for a person to get 9 of them unless there playing a balanced army. You can't pick the same 3 each time.

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PostSubject: Re: DEC 12 1850 G@S   Tue Nov 03, 2009 9:30 am

Another idea could be is to make cards with three of the objectives on them that are delt out randomly before each game. But mix up the objectives. Each card would have one objective that is one ideal for shooting armies the second ideal for close quarters armies and the third would be "other". This way it would be one easy objective, one medium difficult objective, and one hard objective.

-Jason
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PostSubject: Re: DEC 12 1850 G@S   Tue Nov 03, 2009 9:50 am

Quote:
Another idea could be is to make cards with three of the objectives on them that are delt out randomly before each game. But mix up the objectives. Each card would have one objective that is one ideal for shooting armies the second ideal for close quarters armies and the third would be "other". This way it would be one easy objective, one medium difficult objective, and one hard objective.

-Jason


That's essentially what I'm suggesting, and is better than my random draw idea.
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PostSubject: Re: DEC 12 1850 G@S   Tue Nov 03, 2009 11:05 am

The big problem with that is say I'm playing in the tournament and at random I get one objective were I have to kill 3 tanks in 1 round of shooting. The only problem is the player I'm playing against has no tanks. Then there is no way for me to max out extra points.

I've played with the extra objective idea already trust me when I say it isn't easy to get all the objectives I really think if you give people a limit on only getting 3 objectives a turn. They will have figure out which ones they can do.

The goal of this is just to put an extra spin on the tournament, accidently handicapping someone even thou not on purpose is the biggest problem with scenarios. This is one of the reasons I like this tournament were running. Everyone on paper is on an even playing field random objectives that an army might not be able to meet is the same thing as a poorly writhen scenario. I would really like to stay away from such an idea. IF we can.

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PostSubject: Re: DEC 12 1850 G@S   Tue Nov 03, 2009 12:11 pm

I don't really have a problem with your way of doing it. You can only score 3 a game, and you can't score the same one twice in the tournament. That's not too unbalanced I don't think. It'll be interesting to see which ones people go for then, though it may not end up as a useful tie-break it should add some fun randomness to the game without overpowering the actual balanced scenario.
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