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 8th ed army composition

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Seraph



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PostSubject: 8th ed army composition   Tue Jun 22, 2010 11:13 am

So, I know some folks have had a chance to play a game or two under 8th ed - what are the current lessons-learned in terms of important army composition guidelines? I haven't had a chance to read the book yet, so I'm curious from the rumors what sort of blocks make the most sense for infantry now.

What are people thinking will work well now?
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scooter

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PostSubject: Re: 8th ed army composition   Tue Jun 22, 2010 11:41 am

Always take a mage at least lvl 2 never take anything you don't mind getting shot at first turn, like a dragon or a blood thruster.

Big 10 wide 3 back blocks are boss if your block has high str or poison or killing blow yea.

Monsters big blocks and magic will be king, also try to have some ways of killing large monsters.

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joko12

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PostSubject: Re: 8th ed army composition   Tue Jun 22, 2010 12:12 pm

How about giant units of night goblins haha
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D.Sanchez

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PostSubject: Re: 8th ed army composition   Tue Jun 22, 2010 12:18 pm

The Blood Thruster will get the! Right Scooter?!?
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scooter

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PostSubject: Re: 8th ed army composition   Tue Jun 22, 2010 12:30 pm

yep

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mikhaila



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PostSubject: Re: 8th ed army composition   Tue Jun 22, 2010 12:34 pm

And plan your lists for 2500 to 2999 games. My bet is that becomes the new standard, not the weedy little 2k things.
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Seraph



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PostSubject: Re: 8th ed army composition   Tue Jun 22, 2010 1:10 pm

Why is 10 the magic number? It allows another rank of attacks?

What's the necessary unit weight to get stubborn - is it just outweigh the opponent?
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scooter

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PostSubject: Re: 8th ed army composition   Tue Jun 22, 2010 1:24 pm

yea

I will always w in that one

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mikhaila



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PostSubject: Re: 8th ed army composition   Tue Jun 22, 2010 2:35 pm

Seraph wrote:
Why is 10 the magic number? It allows another rank of attacks?

What's the necessary unit weight to get stubborn - is it just outweigh the opponent?

10 wide gives you the 'horde' rule, and an additional rank of supporting attacks. 6 wide for ogres and 3 attacks in support, not 1.

Steadfast rule says that a unit is stubborn in combat if it has more ranks than their opponent at the end of combat.

Notice that Horde and Steadfast sort of work against each other. No elite unit is going to be 10 wide and 5 deep.

But it sure is fun for the couple hundred night goblins and common goblins that I bought 25 yers ago! Their back, their heavy as hell, and I still have some of the movement trays I used in 3rd edition!
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joko12

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PostSubject: Re: 8th ed army composition   Tue Jun 22, 2010 3:08 pm

yeah go goblins!!!
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Baneon

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PostSubject: Re: 8th ed army composition   Tue Jun 22, 2010 3:23 pm

Only problem is that you'd still fight in In order, and my 10 wide ghouls would go last against most everything, and with no armor save that's going to be allot of dead ghouls.
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D.Sanchez

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PostSubject: Re: 8th ed army composition   Tue Jun 22, 2010 3:26 pm

ASF corpsecart for the win(WTF)!!!!
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mikhaila



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PostSubject: Re: 8th ed army composition   Tue Jun 22, 2010 5:31 pm

Baneon wrote:
Only problem is that you'd still fight in In order, and my 10 wide ghouls would go last against most everything, and with no armor save that's going to be allot of dead ghouls.

Who cares as long as there is more dead on the other side.)

I'm curious, will stubborn/steadfast do anything for undead? Demons benefit currently I think. Also curious if the "unstable rule" will apply to demons, undead, or both.
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Seraph



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PostSubject: Re: 8th ed army composition   Wed Jun 23, 2010 1:07 pm

For 8th ed - can you still do lord choices for 25% for armies of 1k and smaller? Is there still a break point where you cannot get a lord?
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Martin

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PostSubject: Re: 8th ed army composition   Wed Jun 23, 2010 1:32 pm

Seraph wrote:
For 8th ed - can you still do lord choices for 25% for armies of 1k and smaller? Is there still a break point where you cannot get a lord?

No limit afaik. If it fits, it ships.

So if you were building Dark Elves, you can take a lord in a 560 point list.
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