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 Best lore of magic?

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scooter



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PostSubject: Best lore of magic?   Thu Jun 17, 2010 10:36 am

What do you all think is boss in magic?

Gut magic is the best so I guess I should say 2nd best.

Also I never saw, do you still miscast on double 1's?

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D.Sanchez



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PostSubject: Re: Best lore of magic?   Thu Jun 17, 2010 12:01 pm

They're all pretty crazly but for me Life. Lizards are gonna be regaining wounds bringing stuff back again. What?!? What?!?
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scooter



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PostSubject: Re: Best lore of magic?   Thu Jun 17, 2010 12:04 pm

I can't wait to get of work and look at the book some more.

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mikhaila



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PostSubject: Re: Best lore of magic?   Thu Jun 17, 2010 12:05 pm

Orcs and Ogres, because we don't have to use that horribly nasty miscast table yet.) I thought the old ogre table was bad, now it looks darn friendly. Of course, they still don't have any spells worth wanting to get total power to caste.
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joko12



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PostSubject: Re: Best lore of magic?   Thu Jun 17, 2010 1:20 pm

Yeah and some of those orcs and ogre spells are pretty good
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scooter



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PostSubject: Re: Best lore of magic?   Thu Jun 17, 2010 1:36 pm

Crazy good +1 str +1 tugh and stub Mr3 and rej comon thats silly good

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Martin



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PostSubject: Re: Best lore of magic?   Thu Jun 17, 2010 2:25 pm

scooter wrote:
Crazy good +1 str +1 tugh and stub Mr3 and rej comon thats silly good

Is it right that MR adds to your ward save now?
In which case it'll cancel out the regen pretty much since you pick the best of ward/regen.

Not that it isn't still good for a 3+ magic spell.
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Tainted Coil



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PostSubject: Re: Best lore of magic?   Thu Jun 17, 2010 6:23 pm

Life is definitely the best lore that no one will use. Smile

Every time you cast a spell you can regen a wound within 12".
All spells have low casting values (most are an 8+)

-Regen on a 5+
-Master of Wood at S4
-+2T
-Rain Lord
-Black Horror small using small template
-Raise D3+1 models
-Final spell boosts the others AND makes you ignore miscasts on a 2+. So you get +4T, S6 master of wood, raise D6+1, and Black Horror spell uses large template.

Truly an amazing lore, especially when you consider a Slann is casting at +4 so only need to roll a 4 on most spells...
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scooter



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PostSubject: Re: Best lore of magic?   Fri Jun 18, 2010 7:24 am

I player last night and went with lore of heavens. OMG I loved it. d6 str 6 spell that bounces on a 3+ to another unit within 6" wow. Comet 2d6 inches from the mark str 4 +1 str and inch for every counter. It is crazy good. And it stays no matter what.

The spells are crazy but miss casting is hella crazy yes I said
Quote :
hella
.

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PostSubject: Re: Best lore of magic?   Today at 3:42 am

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