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 New 8th edition rules

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joko12

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PostSubject: New 8th edition rules   Wed Jun 16, 2010 11:39 pm

So I think that the new rules are pretty lame, but whatever, I will try playing them and see how it goes,

I don't like change haha

But does anyone else agree that anything that uses a temp is now the best thing you can take in your army.

Empire list at 3000 points

5 mortors and 3 hellstorm rocket batteries. Not sure if you can repeat rares with the new rules but if you can that right there is crushing armies.

Also lizardmen salamanders became one of the best units in the game, they were already good, but now that parshels are gone they are going to wreck!!!

Lets see how these new no guess stone throwers do as well,

as dwarves that can charge 15 inches haha
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scooter

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PostSubject: Re: New 8th edition rules   Thu Jun 17, 2010 9:22 am

look at the whole book my silly friend stone throwes are str 8 in the hole str 3 on the out side you get armor saves.

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mikhaila



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PostSubject: Re: New 8th edition rules   Thu Jun 17, 2010 11:11 am

scooter wrote:
look at the whole book my silly friend stone throwes are str 8 in the hole str 3 on the out side you get armor saves.

Or even str9 in the center, 3 around the outside.)

Advantages of having the new book chained to my wrist
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PostSubject: Re: New 8th edition rules   Thu Jun 17, 2010 12:00 pm

I want to be you when i grow up!!!!!!

I do love the new charging rules changes so much.

By the way skirmishers being able to march and shoot way funny I love it

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mikhaila



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PostSubject: Re: New 8th edition rules   Thu Jun 17, 2010 12:06 pm

yeah, just another reason why gnoblar trappers are the best thing ever!)

Ogres and orcs coming out this friday to test out some 8th edition. Going to do a late night at the shop. Break out the beer at 9:30 and play until 2am.
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joko12

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PostSubject: Re: New 8th edition rules   Thu Jun 17, 2010 12:55 pm

Yeah I realize that you still get army saves but you can still take out entire units of guys with those weapons easily
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PostSubject: Re: New 8th edition rules   Thu Jun 17, 2010 6:19 pm

No partials is not that big a deal for breath weapons - they are one use only. Not clear yet if the Sallies will count as breath weapons, though I would doubt it, so they are even better now.

Stone Throwers are probably less damaging now. A good player would rarely mess up a guess anyway... sure now there is no chance of missing that guess, but you still scatter as normal, and double that if not using LoS, and you get saves now. S3 means no modifier so all my elves get their 5+ armor!

You can only take 3 of same special and 2 of the same rare, double that at 3000pts, so no 5 mortars...

I like the new rules.
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PostSubject: Re: New 8th edition rules   Thu Jun 17, 2010 7:19 pm

yeah but 3 mortors 2 cannons and 2 hellstorms will reck your army no saves for your elves
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Tainted Coil



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PostSubject: Re: New 8th edition rules   Thu Jun 17, 2010 9:01 pm

Well, it won't be a fun game that's for sure. But you can field almost that same setup now, and no one uses is cause it doesn't win, not cause they can't guess.

The new shooting rules for war machines make it easier to shoot them out now too. You can always wound on a 6+, all hits use the machines toughness (so 7), and the wounds are treated as remaining crew. So now you just need to roll three 6's to pop the whole machine. Xbows and RBT's love to shoot at War Machines...

But we will see, its all theory hammer till the dice hit the table.
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PostSubject: Re: New 8th edition rules   Thu Jun 17, 2010 11:31 pm

yeah exactly, it will be cool to see how it plays,

but I have a bad feeling daemons are still going to be the power house
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Lincoln

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PostSubject: Re: New 8th edition rules   Fri Jun 18, 2010 12:31 am

plaguebearers got nerfed - it's ward OR regen. not both Wink
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PostSubject: Re: New 8th edition rules   Fri Jun 18, 2010 2:04 am

yeah but 4 up saves all the time is still sick, and horrors will still be good, along with like said above flamers.

And will karios now get a plus 6 to cast??? If so he will be so nasty. And Kugath is looking pretty good with the no guessing weapons anymore, but we will see
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PostSubject: Re: New 8th edition rules   Fri Jun 18, 2010 7:08 am

Just a thought lord krok or whatever his name is just became boss he can't miscast lol.

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PostSubject: Re: New 8th edition rules   Fri Jun 18, 2010 10:41 am

He was good anyways, but no miscasts now is even better
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PostSubject: Re: New 8th edition rules   Fri Jun 18, 2010 10:51 am

for real

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PostSubject: Re: New 8th edition rules   Fri Jun 18, 2010 4:37 pm

I'm not sure about DL. Plaguebearers took a hit in the save department for sure, but now they get supporting attacks that are poisoned, can take LD to avoid march blocking (slowness was their biggest drawback), and on average move further - 11" vs 8".

Seems like a fair trade, you just have to play them differently.

Are you guys going to the Showcase tournament the day after the official release? Looking forward to seeing what you are playing and maybe get some games against each other.
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PostSubject: Re: New 8th edition rules   Mon Jun 21, 2010 9:02 am

Not sure yet its a long drive for me we will see
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PostSubject: Re: New 8th edition rules   Mon Jun 21, 2010 9:25 am

yes alot of us will be there

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PostSubject: Re: New 8th edition rules   Mon Jun 21, 2010 10:24 am

When is the official release and the showcase game? Depending on when my wife leaves for SC for July I might be able to ride with ya.
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PostSubject: Re: New 8th edition rules   Mon Jun 21, 2010 10:29 am

July 11th i Hope thats not ard boys?

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PostSubject: Re: New 8th edition rules   Mon Jun 21, 2010 9:18 pm

Hey guys,

You'll be happy to know that meltaguns have pissed me off enough to go back on all the sh@t I said about fantasy in that other forum. Plus from what I've read about the new Warhammer they seem to have corrected 90% of the issues I had with fantasy.

I started painting and assembling my Warriors of Chaos. I got about 10 warriors painted and about 5 marauder horsemen 50% done. Sooooo, who's up for some gaming this weekend? I have Saturday night free and I wanna some of the basics of fantasy (not the rules so much but general strategy). Anybody up for schooling a fantasy-noob-sick-of-40k-meltaguns-player?

OH, another question: is it worth giving your warriors a mark of chaos or can they do fine on their own without it? I am trying to build a chaos undivided force.
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PostSubject: Re: New 8th edition rules   Mon Jun 21, 2010 11:28 pm

chaos with Tzeetch get a 5+ ward in combat! Chaos are legit. tke 40 chosen with great weapons and watch your opponent melt away. Most of us are going to be at a 7th edition tournament on Saturday in PA. you should come cheer for us.
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PostSubject: Re: New 8th edition rules   Tue Jun 22, 2010 8:30 am

Tzeench is cool that could work...thats a lot of point in chosen. 40 of them? wow. I hear that massed rank and file is now going to be effective.

I've already glued shields to my chaos warriors, hope that doesn't make them suck. (thats the most annoying thing about 40k, spending hard-earned dollars on a unit, assembling it, spending time to paint it, then watching it wiff on the tabletop).
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PostSubject: Re: New 8th edition rules   Tue Jun 22, 2010 9:06 am

Quote :
hear that massed rank and file is now going to be effective.

It’s the opposite full rank and file units are boss now as big as you can field. Sword and board with tzeench is the only way to get a 5+ ward in combat. Really cool.

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