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 Starting a new army in 40k

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scooter

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PostSubject: Starting a new army in 40k   Tue May 25, 2010 10:55 am

So I'm going to start a new army in 40k I was thinking tau ( broad sides and 27 marker lights any one have any ideas for me?

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PostSubject: Re: Starting a new army in 40k   Wed May 26, 2010 9:37 am

Tau would be cool. You could also play with my Necrons Wink
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PostSubject: Re: Starting a new army in 40k   Wed May 26, 2010 10:50 am

I think i would like that I don't like that they have a hard time killing mech thou

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PostSubject: Re: Starting a new army in 40k   Wed May 26, 2010 11:30 am

Why do Necrons have a hard time killing Mech?
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PostSubject: Re: Starting a new army in 40k   Wed May 26, 2010 12:14 pm

the only wepon I've seen them have that can kill tanks easy is on the monalith or have i missed somthing.

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PostSubject: Re: Starting a new army in 40k   Wed May 26, 2010 12:37 pm

they all glance or somthing
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PostSubject: Re: Starting a new army in 40k   Wed May 26, 2010 1:17 pm

The Gauss weapons auto glance any vehicle on the roll of a 6 to wound. So any model that has a guass weapon, most all necron models can glance any vehicle of any armor value.

that seems pretty good to me....
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PostSubject: Re: Starting a new army in 40k   Wed May 26, 2010 1:21 pm

yup you cant make anything explode with most of your weapons but you can make it immobilized and then its useless anyway
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PostSubject: Re: Starting a new army in 40k   Wed May 26, 2010 1:28 pm

yeah and the second and future immobilized results will wither destroy weapons or the tank it self. May not seem like much to only glance a vehicle, but when every model can do it, it becomes a big deal.

This will even keep tanks from shooting or moving which is huge
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PostSubject: Re: Starting a new army in 40k   Wed May 26, 2010 3:03 pm

ok so i go back to my original statment

Quote :
I think i would like that I don't like that they have a hard time killing mech thou

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PostSubject: Re: Starting a new army in 40k   Wed May 26, 2010 3:44 pm

Scooter "GOD OF WARHAMMER" Walters, your right as always.....
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PostSubject: Re: Starting a new army in 40k   Wed May 26, 2010 3:54 pm

thanks

Joe you know all, list good ways for necrons to kill tanks Str 8 and up AP 1 i hope

Good effective ways, you know aswell as i do glances are not a good wat to do it.

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PostSubject: Re: Starting a new army in 40k   Wed May 26, 2010 4:10 pm

No where did i say that Str 8 AP1 wasnt the best way to kill tanks. But no 40k player would turn down the ability to have every model in their army to glance a vehicle with a Str 4 weapon no matter what the AV was of the tank. Here is what you can have in 1850:

Necron Lord w/ Veil of Darkness and Res Orb (Veil will allow you to teleport a unit around the board and get behind tanks with Immortals or Warriors or claim objectives)

10 Necron Immortals (Assault 2 Strength 5 24") 20 Shots on the move

15 Necron Wariors (Rapid Fire Strength 4 24") Possible 30 shots

15 Necron Warriors (Rapid Fire Strength 4 24") Possible 30 shots

10 Necron Warriors (Rapid Fire Strength 4 24") Possible 20 shots

5 Necron Destroyers (Heavy 3 Strength 6 36") 15 Shots moving and shooting 36"

5 Necron Destroyers (Heavy 3 Strength 6 36") 15 Shots moving and shooting 36"

Necron Heavy Destroyer (Heavy 1 Strength 9 36") 1 Shot on the move at 36"

Necron Heavy Destroyer (Heavy 1 Strength 9 36") 1 Shot on the move at 36"

So everything can damage a tank, and you have 2 threats that will be a pain if you dont kill them quick. They will need to be hit most likely with tanks or long range weapons that are not firing at your warriors and Immortals which is key. Its a solid army, not the best, but it would do just fine against mech. More Immortals is my normal preference, you could drop a unit of 5 Destroyers for more Immortals. My 2 cents, but they can absolutely kill tanks.
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PostSubject: Re: Starting a new army in 40k   Wed May 26, 2010 4:16 pm

Quote :
No where did i say that Str 8 AP1 wasnt the best way to kill tanks. But no 40k player would turn down the ability to have every model in their army to glance a vehicle with a Str 4 weapon no matter what the AV was of the tank. Here is what you can have in 1850:

Never said that you did or didn't say that

Quote :
Necron Heavy Destroyer (Heavy 1 Strength 9 36") 1 Shot on the move at 36"

Necron Heavy Destroyer (Heavy 1 Strength 9 36") 1 Shot on the move at 36"

Those are cool but not very effective

Quote :
5 Necron Destroyers (Heavy 3 Strength 6 36") 15 Shots moving and shooting 36"

5 Necron Destroyers (Heavy 3 Strength 6 36") 15 Shots moving and shooting 36"

And i love these guys

Still thous 2 land raiders with anything inside and your whole army dies. 2 wepons that can kill them in a list isn't really ready to play mech. necrons could tear thou rhino's but thats pretty much it. IMHO lol

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PostSubject: Re: Starting a new army in 40k   Wed May 26, 2010 4:17 pm

ok we will just agree to disagree
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PostSubject: Re: Starting a new army in 40k   Wed May 26, 2010 7:55 pm

Aren't those Heavy Destroyers 65pt one-wound models with T5? Two lascannon shots for one turn won't be enough reliable anti-tank. I'm going to have to agree with Scooter that Gauss weaponry isn't the most reliably source of anti-tank. You still need a 6 with all of your shots, and then you need a 5+ to actually damage the tank. Also, with that list, since you won't be able to fit everything in range of the res-orb without your army being clumped together, a lot of your units will just get destroyed by things like Battle cannons, etc.
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PostSubject: Re: Starting a new army in 40k   Wed May 26, 2010 8:15 pm

Ok.. how about staying on track you forum nuts. In relation to you playing Tau, I personally have found the army interesting in design and play but they do play extremely different from your Sisters of battle. They have little to no combat units and focus heavily on evasion and deny units the ability to target them. I would perhaps look into adding a hammerhead into the mix it gives you only 1 railgun oppose to 3 but it allows you greater mobility. Thats my tips on tau I have never played the army but I have seen a few played and again as I mentioned they are very nice looking army with tons of plastic now and look like they take time to master due to them being extremely fragile in close combat against most infantry.
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PostSubject: Re: Starting a new army in 40k   Thu May 27, 2010 1:46 pm

Wow you guys are silly,

Scooter you have not played enough 40k to make that type of judgement call about necrons, and Joe you have played way too much 40k not to know how bad necrons are right now under the current format.

So both of you quit crying and just play already.
Very Happy

Now back to topic

Tau huh?

were you thinking of going suit heavy or mech?
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mikhaila



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PostSubject: Re: Starting a new army in 40k   Thu May 27, 2010 2:05 pm

Ludwig attempting diplomacy. affraid
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PostSubject: Re: Starting a new army in 40k   Thu May 27, 2010 3:27 pm

Necrons are not the best as i have said, but i will take glances all day long from my whole army. but to each his own

Good to see you posting here Ludwig, how you been buddy.
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PostSubject: Re: Starting a new army in 40k   Thu May 27, 2010 8:01 pm

yes hitting one 3's and glancing on a 6 is pretty good, unlike hitting on a 5... :/
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mikhaila



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PostSubject: Re: Starting a new army in 40k   Fri May 28, 2010 11:07 am

60 shots on 5's is just as good as 30 shots on 3's

Quantity has a quality all it's own.
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PostSubject: Re: Starting a new army in 40k   Wed Jun 16, 2010 10:26 am

so i bought some tau now and i love them so far. fire warriors are pretty cool

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PostSubject: Re: Starting a new army in 40k   Wed Jun 16, 2010 1:24 pm

Sweet! Can't wait to see them on the table. I just ordered some Magz from Amazon to magnetize the flight stands for my jetbikes and vypers. I might have to get some more bikes for a 3rd squad of Jetbikes but I'm to the council, autarch, 2 7+ jetbike squads with cannons and warlocks, 9 vypers, 2 Prisms and a Falcon or 2 and 3 Warwalkers.
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PostSubject: Re: Starting a new army in 40k   Wed Jun 16, 2010 11:35 pm

I like the all wraith guard army

Glance on 3,4 pen on 5,6 now that is sweet!!!

If necrons had that then I would def take them

But I think I would like to try and all wraith guard army and see how that works out.

All t6 guys is pretty tough to kill, and throw the warlocks in there and they all have cover saves.

And if you really want throw some of them in wave serpents, and add some wraith lords for long range damage, its a pretty sweet army in theory!!!
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mikhaila



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PostSubject: Re: Starting a new army in 40k   Wed Jun 16, 2010 11:40 pm

joko12 wrote:
I like the all wraith guard army

Glance on 3,4 pen on 5,6 now that is sweet!!!

And if you really want throw some of them in wave serpents, and add some wraith lords for long range damage, its a pretty sweet army in theory!!!

Strangely enough, someone just trade me this army, and I've been getting it ready for ebay.

and a bunch of dark angel sprues and partly painted models

and a painted wood elf army

and a bunch of nicely painted cygnar

and....I need a beer, tired of thinking about doing more work tonite.)
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PostSubject: Re: Starting a new army in 40k   Thu Jun 17, 2010 12:02 am

Hey mike PM me if you really have that army I was really trying to start one I would like to buy it from you if I could I will be up on the 26th for the tournament and I could pick it up then, let me know what you think, it could save you some money on ebay and paypal fees!!!
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PostSubject: Re: Starting a new army in 40k   Thu Jun 17, 2010 9:19 am

mike, what's your ebay name?
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http://martianempire.blogspot.com/
mikhaila



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PostSubject: Re: Starting a new army in 40k   Thu Jun 17, 2010 11:16 am

Martin wrote:
mike, what's your ebay name?

I toss old stuff from my collections and trades up on ebay under 'DoublestarCollectibles'

Here's a link to one of the sets of wraithguard.

http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=280522328029&ssPageName=STRK:MESELX:IT
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