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 WOTR: Battlehosts

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Jonny

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PostSubject: WOTR: Battlehosts   Wed Apr 07, 2010 3:13 pm

For all of those that actually care about this game, a new supplement is coming out for this game (I guess the first book wasn't bad enough). Anyways, heres the link:

http://www.games-workshop.com/gws/catalog/productDetail.jsp?catId=cat1491879&prodId=prod700001a

It seems similar to LOTR's Legions of Middle Earth book. For all who are unfamiliar with that, it created different "Armies" where you had to pick one army and were limited by that. Like in the WOTR book if you play elves, you can take all the elves, but with this book, it may make it so you would have to choose between the Wood Elves or the High Elves. This may slightly help the ridiculous combos in the game, but as long as you still can take nine Ringwraiths in an army, then the game will be just as horrendously unbalanced as it is now.
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scooter

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PostSubject: Re: WOTR: Battlehosts   Wed Apr 07, 2010 3:22 pm

I would like to thank you for that clearly unbiased opinion on this new book. Thank you Jonny for not letting me and other people have a UN tainted opinion about this new book.

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Jonny

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PostSubject: Re: WOTR: Battlehosts   Wed Apr 07, 2010 3:36 pm

Lol, you're welcome. Razz

But really, everyone knows how bad the balance is in WOTR, I tried to sound as positive as I could about it. I said that it could help, but also that I wouldn't put too much faith into it. I could of said:

"The stupid people at GW are making another book for there crappy game WOTR since they needed more ridiculous combos so that way people buy models other than elves and Ringwraiths."

I tried to sound somewhat unbiased, and only saying bad things about the things that everybody already know are problems. I said nothing about the other issues I have of the game.
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PostSubject: Re: WOTR: Battlehosts   Wed Apr 07, 2010 3:45 pm

well thank you for your restrant i agree with you we need to sit down and have our own house rules for this game. when is good for you?

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Jonny

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PostSubject: Re: WOTR: Battlehosts   Wed Apr 07, 2010 3:59 pm

Always. Although I don't have throwing out a couple of ideas, but I don't have the desire to spend a lot of time trying to fix a game that I hate in all aspects.
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PostSubject: Re: WOTR: Battlehosts   Thu Apr 08, 2010 3:34 pm

So I was looking through my 5th Edition Wood Elf book, and I thought that the way they did the army composition to be something that could help WOTR. How it worked was:

0-50% Heros
25+% Troops
0-25% Monsters
0-25% Allies

Now instead of Monsters, I would say Rare units. This would make people take at least half of their army in units/monsters, instead of 360pts of troops and 1600pts of heroes. Razz
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PostSubject: Re: WOTR: Battlehosts   Fri Apr 09, 2010 10:41 am

good idea i like it

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PostSubject: Re: WOTR: Battlehosts   Fri Apr 09, 2010 11:13 am

Good. Between that, and the Battlehosts, the ridiculousness should be brought down a little bit. I might even consider lowering the amount of points you can take in heroes, since the heroes are what breaks the game. Another idea is to put a limit on the number of Epic Heroes you can take, such as one per 500 points. Just some ideas.
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