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 Starting Ogres.

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Martin

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Posts : 558
Join date : 2009-08-12

PostSubject: Starting Ogres.   Mon Mar 15, 2010 10:30 am

Going with a 1000pt list to begin with. Should be able to do this out of one battalion box.

2 units of 3 bulls with ironfists and bellowers

3 Ironguts Full command & war banner

2 Leadbelchers

Bruiser with Ironfist, Handguns, Heavy Armor, Spangleshard, Wallcrusher 2 Sword gnobs and a luck gnob

Butcher with Bangstick, bloodcleaver, 2 sword gnobs and a luck gnob.

comes to 984
Bruiser would go with the ironguts
Not sure what to do with the butcher.

Are the ironfists worth the cost?
Since Ogre clubs are hand weapons, do you still get the AP bonus in addition to either additional hand weapon or shield (with parry bonus) with the ironfist?
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Lincoln

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Location : Columbia, MD

PostSubject: Re: Starting Ogres.   Mon Mar 15, 2010 10:31 am

Maneaters are the shiznit.
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scooter

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Age : 35
Location : Glen burnie

PostSubject: Re: Starting Ogres.   Mon Mar 15, 2010 1:15 pm

martin i love you man but this is the 40k section lol

Maneaters and yes ogree magic is the best in the game IMHO

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Nicholas A Walters AKA Scooter
Glen Burnie BAttle bunker Councle
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Baneon

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Join date : 2009-09-16
Age : 40
Location : Pasadena, MD

PostSubject: Re: Starting Ogres.   Mon Mar 15, 2010 1:27 pm

Them Ogryns are tight yo.
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Martin

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PostSubject: Re: Starting Ogres.   Mon Mar 15, 2010 1:53 pm

scooter wrote:
martin i love you man but this is the 40k section lol

Maneaters and yes ogree magic is the best in the game IMHO

Arses. Please move it. I am not welcome here Smile

Maneaters will be added at some point, gotta have the pirate ogre in there.
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