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 club night jan26th

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scooter

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Posts : 2088
Join date : 2009-08-12
Age : 35
Location : Glen burnie

PostSubject: club night jan26th   Wed Jan 13, 2010 7:50 am

Games and Comics and Stuff, LLC
7476 Baltimore Annapolis Boulevard
Glen Burnie, MD 21061
410.863.7418

It's that time now guys and gals the first club night of the year. The plan is simple we need people to help with terrain. But right now that’s it were doing really good with getting everything done. Not allot of help needed for right now. For this club night were going to be playing for a 25 dollar gift cards.

Here are the club event for January:

1) Kill teams - Infantry edition

Rules are simple

1) Nothing with an armor value.
2) 500 points
3) You can take an HQ no more than 2 wounds he can have a 2+ armor save no higher than a 4+ invuln
4) You must take 2 troop choices
5) No choice that cost more than 250 points.

0-1 HQ
2+ troops
0-1 elite
0-1 fast
0-1 heavy

We will still be using the 3 objectives in the center of the table for scoring. If people are interested we can also keep track of scores for the whole month and award a prize at the end. Like a challenge board but less tiered/organized (just a thought, if we don't get enough regular players (8+) it won't be worth it).

2) Inner Circle Mini-Daemons Round 1

The other competition we're running is going to be sweet. Essentially a Inner Circle Golden Daemon Painting contest.

Every one that wants to participate please let Scooter or Matt at GCS know. This is going to go for the month of January. It will be our first in house painting competition. The prize will be the total of the entry fees we collect in gift card form (minus club admin). We will also be buying a trophy for the person with the best model.

For this competition you can paint whatever size model or unit you would like. There are no separate categories.

Rules

1) New model i.e. has not been worked on. Now yes I know that there is no way to know if a person has started their model or not, without collecting receipts. So I'm hoping no one wants to win so bad they resort to cheating.

2) Must be completely finished and turned in by the club night on Feb 9th (though you can drop it off early).

3) Any amount of conversion is acceptable.

4) Any model from any system is acceptable. Warmachine, Flames of War, any model.

5) Entry fee of 5 dollars, paid when you submit your model.

6) Anybody can participate.

Get the word out so people know this is going on, if you're planning on participating let Matt at GCS or Scooter know. If we get enough interest in this it will grow also the more people who do this the bigger the prize is.

Judging for this event will be done the best way I know how. Everyone that paints a model, and all the people that show up on Feb 9th can cast a vote for their favorite model. You cannot vote for yourself.

We will have Matt collecting the entries he will collect your votes and tally them up. Unless he decides to putting a model in to be voted on. In this situation Sara will be the one collecting votes. If GCS allows it or you get your models in early they may even display them to generate more interest in the club, so put forth your best effort.

Remember this it is supposed to be fun so let’s keep it that way. If you have any questions please fill free to ask.

3) Demo Games

There will be at least one person each night with Warmachine to run demo games, everybody should try this game system, it's pretty different from 40k or fantasy and really fun to play, easy to pick up and because it's much more skirmishing, cheaper too. We're also looking for people to demonstrate Flames of War, boardgames (there's already a good group of those guys on Tuesdays) or anything else you're interested in playing. Bring it down and show it off.

4) Terrain building.

Ever want to put together a manor house well do we have the thing for you plenty of them. Or how about making some rocks out of pink board were doing that to maybe you would like to put down defiance lines we can make that happen. The goal is to keep going with all the terrain build build build, and we need help.

Painting


1) Nicholas Walters
2) Tim and his Mecha Warboss
3) Mike " Caution"

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Last edited by scooter on Mon Feb 01, 2010 11:57 am; edited 4 times in total
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Tim



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PostSubject: Re: club night jan26th   Wed Jan 13, 2010 10:27 am

If it's done in time expect Mecha Warboss to be entered into this thing.
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scooter

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PostSubject: Re: club night jan26th   Wed Jan 13, 2010 10:40 am

i'll put you in tim

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CaUTIoN

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PostSubject: Re: club night jan26th   Sun Jan 17, 2010 5:09 pm

i'll definatly entire the trygon you guys saw at GW today, will bring the 5 bucks to the 26th meeting, earlier if i can make it.
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TimW

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PostSubject: Re: club night jan26th   Tue Jan 19, 2010 9:42 am

Sign me up for the Painting Competition. I also think I can make next weeks (Jan 26th) combat patrol. Not sure what army I will take, probably Tau Empire.
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Martin

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PostSubject: Re: club night jan26th   Tue Jan 19, 2010 9:51 am

I'm in for some combat patrol.
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CaUTIoN

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PostSubject: Re: club night jan26th   Tue Jan 19, 2010 4:51 pm

<---always in for some combat patrol....wanna play with this shiney new book.
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Halcon



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Join date : 2009-12-28

PostSubject: Re: club night jan26th   Fri Jan 22, 2010 1:57 am

I'm new around here, put up an intro in the general section and planning on come out on the 26 to check y'all out and ask about joining your club.

I'd also like to get in on the combat patrol action, working on getting the beginings of my Angels of Absolution army together and painted for it.

Anyways hope to meet you all Tuesday,
Halcon/mike
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scooter

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PostSubject: Re: club night jan26th   Fri Jan 22, 2010 10:33 am

Can't wait to meet you Mike welcome to the forums

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Dameon

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PostSubject: Re: club night jan26th   Mon Jan 25, 2010 6:36 pm

So Question, does that mean units with armor sv 2+ are ok now or only HQ's?

Hmmm still cannot play chaos marines w/ a HQ.. lowest wound character is 3... '
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joko12

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Age : 30
Location : Glen Burnie Battle Bunker

PostSubject: Re: club night jan26th   Mon Jan 25, 2010 7:22 pm

dude that sucks haha forgot they all have so many wounds,

just start off with one less then as long as the people your playing don't mind
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CaUTIoN

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PostSubject: Re: club night jan26th   Mon Jan 25, 2010 7:50 pm

dont worry lol i cant play with an HQ as nids either all of our new HQ's are 3+ wounds. actually i think all our synapse is 3+ come to think of it. i've got a plan still though. =)
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PostSubject: Re: club night jan26th   Mon Jan 25, 2010 8:01 pm

play genestealers right??? and maybe some lictors??? haha and I herd gaunts can now have the feel no pain special rule that is crazy!!!
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TimW

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PostSubject: Re: club night jan26th   Mon Jan 25, 2010 10:31 pm

I can't play with HQs either. All Tau HQs have minimum 3 wounds.

About 2+ saves, I think what they are saying is that HQs can have 2+ saves but no other models. Old Combat Patrol rules did not allow them either.
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CaUTIoN

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PostSubject: Re: club night jan26th   Mon Jan 25, 2010 10:39 pm

nope not useing stealers at all this time around. and i dont like lictor models. gaunts get feel no pain from a special abality of the tervigon....he is a MC troop choice that has 6 wounds so he's out from combat patrols.
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Dameon

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PostSubject: Re: club night jan26th   Mon Jan 25, 2010 10:44 pm

Well, will try to come up and try something tomorrow=-) Work permitting
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CaUTIoN

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PostSubject: Re: club night jan26th   Mon Jan 25, 2010 10:53 pm

aye work is the issue here as well someone write my number down, if i'm not there call me to get an ETA. 443-977-9640
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TimW

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PostSubject: Re: club night jan26th   Mon Jan 25, 2010 11:20 pm

I am confirmed. Getting out of work early for it.
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