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 wound allocation

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CaUTIoN



Posts : 119
Join date : 2009-11-13
Age : 32

PostSubject: wound allocation   Fri Nov 20, 2009 5:21 pm

in a discussion on the 17th, people where talking about it being cheesy for orcs to make a unit of nobz all have different wargear to help them live longer. asked about this on the nid forum, and check the GW FAQS, they have NOT FAQ'd this, and it turns out nid players do this with warriors sometimes. in a full scale game each unit of 9 warriors, could sustain 8 wounds with no causualties, the 9th would kill one, the 10th would put a wound on the last unharmed warrior. and wounds 11-18 would each kill off one of the squad. just figured i'd throw it out there and get thoughts about why it's cheesy? when in the 5th edition rule book it spefically points out that nobz and warriors can do this and it's perfectaly legal. (last page of the complex units wound allocation in the shooting section)
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vonjankmon



Posts : 84
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Age : 35
Location : Catonsville

PostSubject: Re: wound allocation   Fri Nov 20, 2009 8:37 pm

It's basically an abuse of the would allocation. Why does one Nob having a flashlight mean that he lives, where if he didn't have a flash light and had the same equipment as his friend one of them would be dead?

With the advent of the IG Psyker Battle squad though it kind of became a moot point, while you can run the biker nob squad of doom, the first IG player who takes that squad will run the entire unit off the board within the first three turns of the game anyhow. Something I think the sole reason that the PBS was created was to act as a balance against the Nob bikers.
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CaUTIoN



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PostSubject: Re: wound allocation   Fri Nov 20, 2009 8:49 pm

not seeing why it's viewed as an abuse of the wound allocation when the core rulebook itself uses nobz and tyranid warriors as examples. they pretty much want you be be smart about it and keep those units in play long as possiable. hence why thier eliete choices and not troops.
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joko12



Posts : 1084
Join date : 2009-09-25
Age : 29
Location : Glen Burnie Battle Bunker

PostSubject: Re: wound allocation   Sun Nov 22, 2009 10:06 pm

I think its fine tyranids die to fast any other way so let them live!!! I used to play nids all the time and never even realized that but most of the time they all had the same stuff, rending claws and scything talons!!! Good looking out though I like that rule makes the game more intersting when fighting nids now for sure!!!
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Tim



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Age : 32

PostSubject: Re: wound allocation   Mon Nov 23, 2009 11:00 am

At least you can still just instantly kill nobz with anything S8+. It is substantially more difficult to do (and still be a useful unit) with Tyranid Warriors, so their Eternal Warrioresque-ness doesn't matter as much. However, Thunderwolf cavalry are T5 so fun times there (unless you love vindicators, or even have access to them).
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scooter



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PostSubject: Re: wound allocation   Tue Nov 24, 2009 10:35 am

There t4(5) period they forgot to put it in. Unless GW puts out a faq saying otherwise.

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Nicholas A Walters AKA Scooter
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Tim



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PostSubject: Re: wound allocation   Tue Nov 24, 2009 10:38 am

Oh? That would be pretty fantastic. I know for independent characters who ride a wolf would be considered T5(4), and if that's the case for the thunderwolf units as well...woohoo. Time to hit them with all of that S8 ranged weaponry I've got...crud. Well, powerfist to the face it is!
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avatar8481



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PostSubject: Re: wound allocation   Tue Nov 24, 2009 10:42 am

The TWC UNIT is statline T5, the wargear upgrades characters from T4 to T4(5). Except Canis who is also statline T5.
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Gamesmith



Posts : 88
Join date : 2009-11-23

PostSubject: Re: wound allocation   Tue Nov 24, 2009 10:47 am

scooter wrote:
There t4(5) period they forgot to put it in. Unless GW puts out a faq saying otherwise.

I agree. They need to put out a FAQ at some point.
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Tim



Posts : 279
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Age : 32

PostSubject: Re: wound allocation   Tue Nov 24, 2009 10:48 am

Well...there's hope that they'll end up T4(5). After all, who remembers 3rd edition Obliterators and the horrrrrible they wrecked upon the gaming universe while they were T5, after which it was FAQ'd in that they were supposed to be T4(5).
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Gamesmith



Posts : 88
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PostSubject: Re: wound allocation   Tue Nov 24, 2009 10:50 am

Tim wrote:
Well...there's hope that they'll end up T4(5). After all, who remembers 3rd edition Obliterators and the horrrrrible they wrecked upon the gaming universe while they were T5, after which it was FAQ'd in that they were supposed to be T4(5).

Oh I remember. That was brutal. I have a bad feeling that they are going to make characters straight 5 though. I hope not but I can see it happening.
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CaUTIoN



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PostSubject: Re: wound allocation   Tue Nov 24, 2009 7:54 pm

whats t4(5)? i knwo t4 and t5 thats easy but whats with the number in parenthesis?
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avatar8481



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PostSubject: Re: wound allocation   Wed Nov 25, 2009 6:28 am

Essentially T5 except can still be instakilled by S8 weapons. It's explained in the base rule book (I think in the Bikes sections).
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TimW



Posts : 186
Join date : 2009-08-15

PostSubject: Re: wound allocation   Wed Nov 25, 2009 2:50 pm

There is a section in the rulebook that explains that tough buffs from bikes or cavalry are not considered for purposes of instant death...so a SW character (not Canis) who takes an thuinderwolf mount essentially become T 4(5). However the statline for the TWC has a straight toughness of 5 so you'll need S10 (railguns) to insta-gib them. Doesn't really matter though as most players would be giving at least some of their TWC a storm shield for a 3+ invulnerable save.

Of course if you field TWC, you should be ridiculed for playing He-Man by the power of Greyskull!
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PostSubject: Re: wound allocation   Today at 8:03 am

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