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 2200 Lizardmen

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Jprice



Posts: 10
Join date: 2012-06-08

PostSubject: 2200 Lizardmen   Wed Jul 18, 2012 4:25 pm

Slann-Mage Priest w/ Focus of Mysteries (Death), Becalming Cogition, Focused Rumination, Cupped Hands, Icon of Discipline, BSB, Bane head- 460

Skink Priest w/ Lvl 2 heavens, Cube of Darkness- 140
Skink Priest w/ Lvl 2 heavens, dispel scroll- 125

27 saurus w/ fc- 322
10 skink skirms- 70
10 Skink skirms- 70
10 skink skirms- 70
10 skink skirms- 70
10 Skink skirms- 70
10 skink skirms- 70

10 Chamelon Skinks w/ stalker- 126
10 Chamleon Skinks w/ stalker- 126

3 salamanders w 3 xtra handler- 240
3 salamanders w 3 xtra handler- 240


total- 2199

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TylerP



Posts: 204
Join date: 2010-08-25
Age: 16

PostSubject: Re: 2200 Lizardmen   Thu Jul 19, 2012 11:56 am

i like it but i think the chams could go to 5 man units but thats it
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aroy



Posts: 391
Join date: 2011-12-10
Age: 21
Location: linthicum

PostSubject: Re: 2200 Lizardmen   Fri Jul 20, 2012 11:53 pm

cut one unit of 10 camos to 2 unit 5. death isnt bad. metal and shadow are really good with a all skirmisher list. if you want you can also just do 1 unit terradons n 2 units 5 camos. btw do miniumum core. so cut saurus or skinks till u have free points and use them extra points for terradon rides or scar vet on coc.(really strong) you can also have another unit camos if you like units of 10.
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Jprice



Posts: 10
Join date: 2012-06-08

PostSubject: Re: 2200 Lizardmen   Sat Jul 21, 2012 5:17 pm

lone scar vet would get targeted wouldn't it? especially since im not running coc. and unfortunately I lack in the area of terradons unless i can borrow from a few friends
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aroy



Posts: 391
Join date: 2011-12-10
Age: 21
Location: linthicum

PostSubject: Re: 2200 Lizardmen   Sun Jul 22, 2012 1:41 pm

i have plenty terradons for you to borrow if you need them. 2nd so in a all skirmisher list you can run a dual single scar vet which you run either 1+4+ or you run the 2+against first wound and stuff like that. Plus there moving potential is awesome so you stop them from targeting them. and with the like size model block like size model you can hide them easier. They go after skirmisher units, wm, and lock easy units in combat. Another thing me and scooter were playing with was a skink cheif on terradon to go after units like flamers and skirmishers n wm because moving 20inches is crazy good and you can give them good saves. Theres alot you can do that would give you more tricks and more multi purpose units. If you need to know what i have that you have access to just pm me for list of stuff.
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w3



Posts: 305
Join date: 2011-10-15
Age: 18
Location: Eastern Shore

PostSubject: Re: 2200 Lizardmen   Sun Jul 22, 2012 2:21 pm

I think at 2200 if you really want to add more stuff go with the terradons rather then the cold one characters. Dropping rocks on stuff like flamers/skaven weapon teams/long mages is awesome!
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Jprice



Posts: 10
Join date: 2012-06-08

PostSubject: Re: 2200 Lizardmen   Sun Jul 22, 2012 5:30 pm

is it worth dropping the extra scouts that kill the warmachines for terradons? I like the terradon idea and i do have alot of chamos so i may just play test both lists. How many chamo skinks should i take and how many terradons?
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w3



Posts: 305
Join date: 2011-10-15
Age: 18
Location: Eastern Shore

PostSubject: Re: 2200 Lizardmen   Mon Jul 23, 2012 12:43 pm

Me n josh were talking and a ckink chief w/ spear dragonbane gem and maybe a potion of str or something to hunt flamers would be awesome if he was on a terradon
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Jprice



Posts: 10
Join date: 2012-06-08

PostSubject: Re: 2200 Lizardmen   Mon Jul 23, 2012 1:50 pm

10 of my chamos are 126 so i could drop 10 of those and run 3-4 terradons one being a chief but id have to take away from a priest
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aroy



Posts: 391
Join date: 2011-12-10
Age: 21
Location: linthicum

PostSubject: Re: 2200 Lizardmen   Tue Jul 24, 2012 1:02 pm

you also have over 200 pts in core. drop those for terradons that's 2 units possibly 2 units of 4.
then cut some camos for skink chief on terradon with sword of might, dragon helm, tricksters shard (makes flamers re-roll successful ward saves) so he will have 3+, 2+against flaming. and put him in unit of 4 against most armys or run him by himself against flamers.


Update- slann (exactly same with dragon gem)
skink priest lvl 2 cube
skink priest lvl 2 dispell scroll
skink chief terradon,sword of might,dragon helm, the others trickster shard.
25saurus warriors fc
10 skink skirmishers
10skink skirmishers
10skink skirmishers
10skink skirmishers
5 camo skinks
5 camo skinks
3sallys
3sallys
3terradons
3terradons

This gives you everything you want and ways to deal with wm and units(re directors faster)
And if you want more camos and add a 3rd unit of terradons or more skinks then cut a skink priest lvl 2 dispell scroll. since you have becalming and a cube you will be more then good against magic plus your taking death so turn 3 there casters should be dead.
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w3



Posts: 305
Join date: 2011-10-15
Age: 18
Location: Eastern Shore

PostSubject: Re: 2200 Lizardmen   Tue Jul 24, 2012 6:30 pm

I like this list much better. Like josh said, it might be worth it to drop the other priest.

On the other hand cockblocking people's magic is incredibly frustrating and some people might get really freaked out.
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Jprice



Posts: 10
Join date: 2012-06-08

PostSubject: Re: 2200 Lizardmen   Tue Jul 24, 2012 9:35 pm

i like it. i will definately try that one out and there is still enough core amd still 2 units of chamos. i just need terradon models
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aroy



Posts: 391
Join date: 2011-12-10
Age: 21
Location: linthicum

PostSubject: Re: 2200 Lizardmen   Fri Jul 27, 2012 2:28 am

jprice i got all the terradons lol. and 2 skink priest with dispellscrolls is and just bc if you face any non heavy magic list then it becomes terrible.
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Jprice



Posts: 10
Join date: 2012-06-08

PostSubject: Re: 2200 Lizardmen   Fri Jul 27, 2012 5:05 pm

hahaha okay well that sounds good. the list you built, does that fit 2200? i havent done the math
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w3



Posts: 305
Join date: 2011-10-15
Age: 18
Location: Eastern Shore

PostSubject: Re: 2200 Lizardmen   Sat Jul 28, 2012 8:29 pm

Yeah its like 2195 by my count.
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Jprice



Posts: 10
Join date: 2012-06-08

PostSubject: Re: 2200 Lizardmen   Sat Jul 28, 2012 9:59 pm

how much is iron curse icon?
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TylerP



Posts: 204
Join date: 2010-08-25
Age: 16

PostSubject: Re: 2200 Lizardmen   Sun Jul 29, 2012 10:46 am

5 pionts
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Jprice



Posts: 10
Join date: 2012-06-08

PostSubject: Re: 2200 Lizardmen   Sun Jul 29, 2012 4:38 pm

well if im at 2195 and have 5 points i might as well that on someone if i have anyone left who can take it
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aroy



Posts: 391
Join date: 2011-12-10
Age: 21
Location: linthicum

PostSubject: Re: 2200 Lizardmen   Mon Jul 30, 2012 2:39 am

anyone of the characters can take it
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w3



Posts: 305
Join date: 2011-10-15
Age: 18
Location: Eastern Shore

PostSubject: Re: 2200 Lizardmen   Mon Jul 30, 2012 10:44 am

Give it to a priest, the slaan already has an enchanted item.
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Jprice



Posts: 10
Join date: 2012-06-08

PostSubject: Re: 2200 Lizardmen   Mon Jul 30, 2012 11:42 am

then i will but the priest in the same unit as slann
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