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 Tournament Armies

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JoeNeet



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PostSubject: Tournament Armies   Fri Feb 10, 2012 3:48 pm

So what armies are rarely seen at tournaments these days. I think I would like to do an army that is isnt seen as much for my next army.
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TylerP



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PostSubject: Re: Tournament Armies   Fri Feb 10, 2012 4:37 pm

well for 40k you dont see alot of tau, orks, i still havent seen necrons even since their new codex came out, tyrinids are good but not that many poeple play them, and basicly any army xenos is not seen that often in tournments. space marine of any variet are the main armies at all tournments
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JoeNeet



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PostSubject: Re: Tournament Armies   Fri Feb 10, 2012 5:36 pm

Tyler thanks man, irks are most likely going to be it for me when I go to do 40k again. That or demons.

Anyone on the Fantasy armies?
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Martin



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PostSubject: Re: Tournament Armies   Fri Feb 10, 2012 7:18 pm

beastmen, bretonnia, wood elves. Pretty much anything with an ancient book and beastmen.
They all have viable builds though.
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TylerP



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PostSubject: Re: Tournament Armies   Sun Feb 12, 2012 8:38 am

yeah orks arent bad in 40k and neither are deamons. and that would through most people off like wtf why are you at a tournement and then you crush them.
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w3



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PostSubject: Re: Tournament Armies   Sun Feb 12, 2012 8:41 am

Tomb Kings can be pretty rare as well as greenskins.
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JoeNeet



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PostSubject: Re: Tournament Armies   Sun Feb 12, 2012 11:05 am

Yeah I have been looking through the TK book and whiles it no where near top tier I think once you get some games in and find your rythm they can be pretty nasty
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chinsquaz



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PostSubject: Re: Tournament Armies   Sun Feb 12, 2012 1:08 pm

the TK book is crap compaired to all the other new books. very underwhelming and hard to win with at all point levels. Greenskins are awesome. i see them alot
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mikhaila



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PostSubject: Re: Tournament Armies   Sun Feb 12, 2012 7:27 pm

chinsquaz wrote:
the TK book is crap compaired to all the other new books. very underwhelming and hard to win with at all point levels. Greenskins are awesome. i see them alot

? I've seen some very hard TK armies, or maybe just players that know how to play TK well. They play quite differently in the new book vs. the old.
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w3



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PostSubject: Re: Tournament Armies   Sun Feb 12, 2012 8:08 pm

Triple sphinx is hysterical. That's whats up.
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mikhaila



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PostSubject: Re: Tournament Armies   Sun Feb 12, 2012 8:20 pm

Sphinx can be very tough to get rid of. My last trouncing was from double sphinx, double giant. Got one Sphinx down to 1 wound on turn 1. It was fully healed up by the end of the game(. Just couldn't get that last wound on it.
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w3



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PostSubject: Re: Tournament Armies   Sun Feb 12, 2012 8:56 pm

Remeber the constructs can only gain 1 wound per phase not spell, so spam healing isnt always that effective. Also I love collossi. XHW and you get a cheap hammer that is pretty tough in h2h.
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mikhaila



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PostSubject: Re: Tournament Armies   Sun Feb 12, 2012 8:59 pm

No spam.(
I just couldn't do another damn wound the whole game, and he got 1 back every round.(
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w3



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PostSubject: Re: Tournament Armies   Sun Feb 12, 2012 9:07 pm

Triple warshphinx, a crap ton of archers and two collossi, a casket and whatever charries you want can be deadly.
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scooter



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PostSubject: Re: Tournament Armies   Mon Feb 13, 2012 10:36 am

Joe knowing you you really should look into TK there are several builds there that are just to hardy for most armies to deal with.

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JoeNeet



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PostSubject: Re: Tournament Armies   Mon Feb 13, 2012 1:56 pm

Yeah I have been thinking the same thing Scooter.

I will mess around with them after the Colonial.
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Baneon



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PostSubject: Re: Tournament Armies   Tue Feb 14, 2012 10:52 am

Beastmen!

And no I don't have alterior motives. Twisted Evil
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JoeNeet



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PostSubject: Re: Tournament Armies   Tue Feb 14, 2012 11:38 am

Lol nice one Brad, I thought about Beastmen but who knows.
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Lincoln



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PostSubject: Re: Tournament Armies   Tue Feb 14, 2012 9:47 pm

I think Beastmen are terrible. Brian has a good Beastmen list but even then it's very one dimensional. Casters and a big scary block of minotaurs.

the all chariot army does not against a "real" tournament army work due to leadership their 7 (any deamons, or will cause you grief).
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JoeNeet



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PostSubject: Re: Tournament Armies   Tue Feb 14, 2012 10:02 pm

Well as with previous additions once I get into the rhythm of playing again I can make any army work and win with them. I'm not worried about what is "thought" to be terrible.
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Lincoln



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PostSubject: Re: Tournament Armies   Tue Feb 14, 2012 10:24 pm

Well in that case just try something that people don't usually win with.

Stay away from

Daemons
Dark Elves
Life Slaan Lizardmen
New Vamps TBD


I'd like to see what your take is on High Elves.
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JoeNeet



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PostSubject: Re: Tournament Armies   Tue Feb 14, 2012 10:44 pm

That was the idea of the thread, I want something unusual and that people can't point out that it was because of Mindrazor or some item that won me the game. High Wlvea could be cool although painting them might be a ball ache
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Lincoln



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PostSubject: Re: Tournament Armies   Tue Feb 14, 2012 11:13 pm

I really like my Wood Elves at the moment but can't wait to see a new book. Same with Bretonnians.
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JoeNeet



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PostSubject: Re: Tournament Armies   Tue Feb 14, 2012 11:32 pm

Yeah new books all around for the older ones would be great. But you sparked my interest in HE I see some possible tricks
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chinsquaz



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PostSubject: Re: Tournament Armies   Wed Feb 15, 2012 4:18 pm

i ve been collecting wood elves as of late and i really like them. i like anything elf so.....

but the TK arent very flexable high to low points they dont do well from what ive seen. def better than they were though. If your looking to play for fun then find a model line you like and go from there. if you wanna win and D-bag it up daemons are for u lol
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TylerP



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PostSubject: Re: Tournament Armies   Wed Feb 15, 2012 10:02 pm

what do you guys think about skaven because i was thinking on starting a new fantasy tournment army myself
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aroy



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PostSubject: Re: Tournament Armies   Wed Feb 15, 2012 11:46 pm

Skaven are pretty good. Lol.
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w3



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PostSubject: Re: Tournament Armies   Thu Feb 16, 2012 3:59 pm

Skaven are stupid good. Just take lots of slaves like josh likes. ;P
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aroy



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PostSubject: Re: Tournament Armies   Thu Feb 16, 2012 4:03 pm

Slaves are for baddies like angus
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Lincoln



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PostSubject: Re: Tournament Armies   Thu Feb 16, 2012 4:28 pm

Skaven win big and lose big. They are the most random army in Warhammer IMO. The only army that can make or break itself.
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aroy



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PostSubject: Re: Tournament Armies   Thu Feb 16, 2012 4:58 pm

How they win or lose big?
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Lincoln



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PostSubject: Re: Tournament Armies   Thu Feb 16, 2012 5:20 pm

Random movement, random attacks, even warpstone tokens. Bell has randomness, exploding weapons low leadership units, all kinds of stuff.... Spencer Wilkins is an amazing Skaven player. He usually wins but I'm sure he can attest to the wackiness of the rats. That to me, is part of the appeal for those that play them. Win big, lose big, always wacky fun.
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aroy



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PostSubject: Re: Tournament Armies   Thu Feb 16, 2012 5:26 pm

True. I saw gskaven gunline that blew itself up so funny
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TylerP



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PostSubject: Re: Tournament Armies   Thu Feb 16, 2012 6:11 pm

yeah but i like that about it bout i was think for me a
bell
furnace
stormvermin-with bell
monks
2 abombs
cannon
150 slaves all slings
enginer with doomrocket
and a bsb
to a total of 2499
is that a good list or just horrible
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Baneon



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PostSubject: Re: Tournament Armies   Fri Feb 17, 2012 12:29 pm

Whats the thoughts on the blades/glimmer scale/Aura of Dark Majesty/Beguile combo for Vampire Lords?

5+ to hit the lord, re-rolling successes if you fail the -4 LD test, 5+ ward if something manages to get through (due to Tali of Endurance).
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aroy



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PostSubject: Re: Tournament Armies   Fri Feb 17, 2012 12:41 pm

Makes him hard to hit
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scooter



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PostSubject: Re: Tournament Armies   Sat Feb 18, 2012 5:57 pm

-4 ld I like that lol

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Baneon



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PostSubject: Re: Tournament Armies   Mon Feb 20, 2012 2:39 pm

That's -3 inherant from the Beguile ability and -1 from Aura of Dark Majesty. Natural LD tests are only -1.

Beguile nominate a model in base contact with the Vampire they have to pass a LD test at -3 or reroll successful hits against the vampire.

So my question, can I nominate a screaming bell or plague furnace? Or how would that be worked out? It's a single model but it's a combined profile. How are they treated in challenges normally?
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Martin



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PostSubject: Re: Tournament Armies   Mon Feb 20, 2012 2:52 pm

In challenges, you challenge, then the opponent nominates who will accept.
If he responds with the seer then it would be one test for everything?

The only thing you can target a location on a multi-profile model afaik are the death spells laniph, spirit leech (and potentially auto-kill a bell). That's in the WFB faq.
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