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 2000 Pts - Chaos Marines - abaddon 2000

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larry

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Join date : 2009-09-20
Age : 38
Location : laurel

PostSubject: 2000 Pts - Chaos Marines - abaddon 2000   Sun Sep 20, 2009 11:15 pm

2000 Pts - Chaos Marines Roster - abaddon 2000

HQ: Abaddon the Despoiler (1#, 275 pts)
1 Abaddon the Despoiler @ 275 pts (Drach'nyen; Talon of Horus; Twin Linked Bolter; Fearless; Personal Icon; Mark of Chaos Ascendant)

Troops: Thousand Sons (20#, 522 pts)
19 Thousand Sons @ 522 pts (Bolter; Fearless; Slow and Purposeful; Inferno Bolts; Mark of Tzeentch)
1 Aspiring Sorceror (Bolt Pistol; Force Weapon; Fearless; Inferno Bolts; Warptime; Mark of Tzeentch)

Troops: Thousand Sons (20#, 522 pts)
19 Thousand Sons @ 522 pts (Bolter; Fearless; Slow and Purposeful; Inferno Bolts; Mark of Tzeentch)
1 Aspiring Sorceror (Bolt Pistol; Force Weapon; Fearless; Inferno Bolts; Warptime; Mark of Tzeentch)

Elite: Terminators (10#, 485 pts)
9 Terminators @ 485 pts (Chain Fist x2; Power Fist x3; Power Weapon x4; Combi-melta x2; Twin Linked Bolter x5; Reaper Autocannon x2; Icon of Tzeentch; Mark of Tzeentch)
1 Terminator Champion (Chain Fist x1; Combi-melta x1; Mark of Tzeentch)

Heavy Support: Defiler (1#, 150 pts)
1 Defiler @ 150 pts (Fleet; Battle Cannon; Dreadnought CCW x2; Reaper Autocannon; Twin Linked Heavy Flamer; Daemonic Possession; Searchlight; Smoke Launchers)

Validation Report:
1. Chaos Legions: Chaos Marines; b-1. Source Material: Codex Source; d-1. File Version: 1.03b For Bug Reports/www.ab40k.org; c-1. Roster Options: Special Characters; a-1. Scenario: Normal Mission
Roster satisfies all enforced validation rules

Total Roster Cost: 1954

Created with Army Builder - Try it for free at http://www.wolflair.com


Last edited by larry on Mon Sep 21, 2009 11:07 pm; edited 1 time in total
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Saint Omerville

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PostSubject: Re: 2000 Pts - Chaos Marines - abaddon 2000   Mon Sep 21, 2009 6:40 am

I would love to comment on this list, however, the copy and paste from Army Builder makes it incredibly annoying to read.
Is there any way you can format this list a bit?

-Mike
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Lincoln

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Join date : 2009-08-12
Location : Columbia, MD

PostSubject: Re: 2000 Pts - Chaos Marines - abaddon 2000   Mon Sep 21, 2009 9:59 am

use text output from Army Builder
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larry

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PostSubject: Re: 2000 Pts - Chaos Marines - abaddon 2000   Mon Sep 21, 2009 11:08 pm

ok here you go
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Saint Omerville

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PostSubject: Re: 2000 Pts - Chaos Marines - abaddon 2000   Tue Sep 22, 2009 7:30 am

From what I have been seeing in the tournament scene, mechanized armies are heavily prevalent. Given that, you are a little light on ranged anti-tank firepower.

Your units, however, are more resilient than most against dedicated AP 3/2 shooting and power weapons.

Unless you have opponents that you regularly play against, I think you will struggle against a mechanized list.

I also see horde armies giving you a lot of trouble.

If you really want to do thousand sons, I suggest breaking the squads up a bit and getting rid of Abaddon, he is a bit too slow and a bit too costly. Free up some points for Rhinos and give your sorcerers Bolt of Change instead of Warptime.

-Mike
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Tim



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PostSubject: Re: 2000 Pts - Chaos Marines - abaddon 2000   Tue Sep 22, 2009 8:13 am

The big problem here has been mentioned already: anti-tank. If 4th ed was a vehicle wasteland then 5th ed is its rebirth. Transports are getting cheaper and cheaper, and are surprisingly hard to bring down except with the largest guns. With slow & purposeful you'll likely never get across to threaten a mechanized list. When you spend over 500 points on each troop choice that now can't actually kill anything, that's a bad sign.

What I really hate to say is that Thousand Sons simply are not that competitive in 5th edition. Part of the issue is the other troop choices are better & cheaper. Yes yes, ap3 and all, but not all armies are in power armor, and there's plenty of cover around.
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PostSubject: Re: 2000 Pts - Chaos Marines - abaddon 2000   Tue Sep 22, 2009 9:30 am

I actually had an opportunity to play against an all 1000 sons list last week with my all mech eldar list. He was essentially tabled by turn 3, though his outflankers were able to make a game of it in turn 5-6. Not that that's what'll happen every time, but he really suffered from not having any tank weapons except he brought a defiler (which shot once then died).

It was a fun game though and fluffy, and I could see it being effective against battleforce-mixed marine forces that themselves weren't meched up, but anybody in tanks is going to ruin your day.
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